I have consolidated a pick of the questions posed in each of the four threads created:
Management and Production (answered by David and Dan)
Degon wrote:
How long did it take to develop Dreamlords?
How many people have been working on Dreamlords?
And last, but not least important.
Are you guys satisfied with your progress thus far?
Wandersoul wrote:
Will there be any news about the limited edition box sets? Will we be able to purchase them locally or online?
Are there plans for any Dreamlords T-Shirts or other merchandise?
Gralj wrote:
What is the hardest thing about being an independant developement studio, and how did you manage to develop this masterpiece concerning your limited budget?
Degon wrote:
How many total people are on the entire team?
Dathmar wrote:
at 17:44 CET today were you all running around trying to get the servers up and ready with one minute to go... or were you all calmly sitting around watching one of the developers with his finger poised over the "On" button....saying "Not yet...Not Yet - let them sweat"
Fobmyxeer wrote:
Just found about this game today and it seems interesting. However I don't want to sign up for a month after just seeing the gameplay movie. Is there any plans for a trial or demo? Even a 3 day trial would be cool to get the feel for the game
Game design (answered by Jon)
Anonymous wrote:
How did you guys come up with the story behind the shattered world of Elysion?
Wandersoul wrote:
WHat were some features that you wanted, but did'nt work out?
Ducka wrote:
Will there be any new races added ?
Are plans in the works for CV war's ware more than 2 ppl can fight at the same time in a rts battle?
Amber wrote:
Yeah, like 4v4 or 8v8
I think some interesting things would come from that... Like what races are a good mix and so on. Making teams. Also, any chance of ever getting to interact with others patrias, like helping your allies fight their monsters? (as was asked in a thread somewhere)
Prometheus wrote:
1. Are we going to see maybe a new PvP mode? I would personally like a Kill the Dreamlord, or DvD (not a pun, rofl) mode, where each side spawns with his dreamlord and has to destroy the enemy one. Would make dreamlord trait upgrades more important imho.
2. Are we going to get any new units. Maybe like 6 months down the line or something. I dunno.
3. Imho, only a handful of people can actually make it to the end of their research tree and get their best units at the end of the era. Will this be balanced? Will eras be longer?
Ominous Omen wrote:
1. are there be ways to stop other CV's from completing the quests( or what it is that is required to end an era) and ending the era? if not is that a possible feature?
2. will each dreamlord be unique? like if me and 5 friends play the same race is there a high possibility of us ending up with the same traits/etc ?
will you add rare/unique/set items/traits ?
3. will we ever be getting to chose 1-2 lieutenants to bring with us to other era's?
4. what about making it so that even people who don't want to PvP, get a choice to help their CV out.
lets say to win a war against another CV and "X" is invadying "Y"
X needs to capture certain key locations and structures, while some players will head there themselves in charge of the army
a feature where people who don't really want to PvP but can be given the ability to put units that act as regular PvE monsters on those locations
Programming (answered by Benny)
Gralj wrote:
What part of programming Dreamlords was the hardest one to code?
Sobejjj wrote:
What programming language/es was/were used to create the game code?
Dathmar wrote:
What database software is used and on what OS do the servers run on ( Its just that I am a DBA and interested to know the tech stack)
Kvark wrote:
What software was used for web-part and DB? What kind of technologies?
Kashumer wrote:
Now that you've got a final release. Are you looking forward to pulling some more all-nighters in a club rather than an office? And if you had to start again would you make different technology choices?
Wandersoul wrote:
what unexpected bug made you guys chuckle the most or gave the best 'blooper' screenshots
Prometheus wrote:
How easy is the torque gaming engine to use?
Art and grahpics (answered by Richard)
Wandersoul wrote:
What was your main inspirations for the Dreamlords creature? Did you research a paticular art style or anthing similar?
Gralj wrote:
Which tools and software do you use while drawing the concept art for Dreamlords?
Amber wrote:
What are you most looking forward to in Dreamlords, graphics-wise? New race, normal mapping more models, making new maps, giant monsters...?
Dathmar wrote:
Not sure if this is an Artwork or a Game Design question.
Are you still taking user/customer suggestions for MOB design ideas ?
Gralj wrote:
Will future maps look a little bit more dreamy and shattared, a little bit more dreamlord'ish? Since most of the current maps look really stereotype fantasy maps.