| Improving PvP by adding Incentive |
| Author | Message | |
|---|---|---|
|
|
There are lots of people who enjoy to pvp but at the same time there are many players who fear it, find it unbalanced and are completely uninterested. I believe I speak for all PvPers in this game that there are just not enough opponents. Part of this has to do with the broken DG system.
My suggestion is this; add a few more benefits to PvPing, and events. For example my PvP events except for much lower level players. Another thought I had was to have SS loot increase during the PvP feast, for PvP only. Weather you win or lose, you gain more SS than normal when you finish a pvp Also, for winning island fights maybe orbs//scrolls could be dropped. Or maybe even weapons. The last thought I had was to add research speed to the bonus you get from having 6/6 lands. This would make the islands a lot more vital and worth fighting over. These are just a few ideas, let me know what you think, and post your own ideas here as well. |
|
"You may say I'm a dreamer...but i'm not the only one" -Shai Tan, The Cynos of Ever Changing Names And Signature's!!!! FEAR MY LACK OF SLEEP |
||
|
||
|
Shadowscythe
Dreamchanter Joined: 13 Jun 2008 16:45:19 (CEST) Messages: 1391 Location: *Teehee* Offline |
This is my thought,
Make an island, from 1-99, where everyone can pvp for fun, you can capture territories but they do not count towards your 6/6 lands, so 1 cv could potentially capture the entire land, BUT make it an islands as but as your patria, so many cv's are always fighting and it is too big for 1 cv to control. Fighting on this island is a sure way to have fun, without it affecting and br or island wins etc, but there is so much more chance of connecting than there is in unranked. I have more to say but no time to say it in, tell me what you think, thanks. |
|
Proud Chancellor of TCW Addicted to TCW...Craving for Medals...Desperate for PvP Cynos of Ressurection & Pink teddy bears |
||
|
||
|
TimilonX
Dreamling Joined: 20 Feb 2010 07:10:07 (CET) Messages: 24 Location: ̿ ̿ ̿̿'̿̿\̵͇̿̿\=(•̪●)=/̵͇̿̿/'̿̿ ̿ ̿ ̿ Offline |
Agreed. Though I think we should have soul shard bonus missions for PvE and for PvP separate ones that is a surefire way to get people doing more PvP. Doesn't have to be 500-1000% increase like it is in PvE either can just be 200% or something. They would count for any ranked PvP match (Island or DG).
I would say ingredients instead of weapons and orbs but agreed. Just like DG.
Agreed. A separate idea I had specific to Battle Rating which I posted in your other topic was to have Maximum BR be set according to what your PvP Level is to stop noob bashing. Example: pvp level 1-5 = max 20 br. lvl6-10 = max 35. lvl11-15 = max 50. etc. This message was edited 1 time. Last update was at 30 Mar 2010 00:31:22 (CEST) |
|
![]() |
||
|
||
|
|
Honestly I think PvP should be able to give any reward that PvE gives with the exception of enemy specific items. Maybe have rare weapons/equipment specific to each PvP level range. Something to provide an alternative to buying altar gear, of course it would be inferior to altar gear, but it could either be charm-able or have special abilities attached to it. For example a ghunan's set of gear where the weapon gives 20% attack, shield gives 8% armor, bandage gives 20% hp, etc. The percentages are just an idea.
|
|
Who knew one simple joke post could lead to an entire event. All the mods shall suffer because of me, (evil laugh). |
||
|
||
|
|
You're absolutely right, Shai.
Again, I agree. But you have to be careful. If too little player should be informed of this change most non-PvPler will still stay inactive while all known PvPler can gather even more benefits. Maybe you can adapt the grants given by the # of times a player already won. This could give new and unexperienced players a big impulse. On the other side you can reduce all loot from PvP for experienced players. Here's an example - 0 -> 50 wins (all eras): ssb for PvP x600%, orb/ scroll dropchance 40% (value depending on opponent lvl) - 51 -> 100 (all eras): ssb x 300%, orb/ scroll dropchance 20% (value depending on opponent lvl) - 101 -> 200 (all eras): ssb x 150%, orb/ scroll dropchance 10% (value depending on opponent lvl) - 201 -> 350 (all eras): ssb x 75%, orb/ scroll dropchance 5% (value depending on opponent lvl) - 351+ (all eras): ssb: none, orb/ scroll dropchance: none
I can't agree with that one (exception see above). Scrolls and Orbs are too powerful to be dropped in a PvP battle. The risk of abuse is too high. But I agree that the loot from PvP battles is very small. You could add dreamsorcerer formulars in general or maybe even grant charm formulas. Normal weapons like Villains, Outlaws, ... is alright but I wouldn't grant anything special. But that's it. Any further surplus would be too much in my opinion.
Definitly not. This would privilege big and old CVs even further.
Great ideal. Killing for fun. Why don't we came up with that. But you have to cancel all benefits from these fights. No loot, no offical territories, no elo entry, no win counter, ...
After your method, to compete with other players you have to both PvP and PvE. New players have problemes with both whereas experienced players can handle the two quiet easily. I fear your suggestion will mainly improve already strong players. As I stated above, I suggest a system where new players are favoured and experienced players are handicaped.
Sounds good but this is dangerous. Player that frequently win will get more equipment and be therfor an even bigger threat. And what value would you suggest for these items. If you set it too low all players will walk around with that "specific" gear. If you set it too high many players won't be able to wear it and be forced to use inferior items.
Dear god, no! You're suggesting an in-vivo gear rebalancing. This is very risky. If you make them just a touch too powerful (eg charm-able) everybody will walk around with it, or make it too weak and it's just garbage that will flood any inventory or CV stack. Let me give an example. Create a new equipment that says: "+20HP/sec.". Probably nobody wants to have this. Change it to "+2% HP/sec." and people will kill to get it. If you make one tiny mistake while creating this new and specific equipment you could wreak havoc on PvP for eras to come. This message was edited 1 time. Last update was at 31 Mar 2010 14:51:25 (CEST) |
|
|
||
|
|
I think instead of this, more islands should be added. Mini-islands that narrow down PvP levels for more fair fights. We keep all the original islands but add islands in between for example: between Shattered Islands ( 9-15 pvp level) and Three Kingdoms ( 12-18 ) there could be a small island in between that only lets a small range of players fight on it. Like pvp levels 10-13. And then another island for 14-18. I envision two of these mini-islands between each island. These could be special practice islands, so that players can find other players closer to their own level. I think you should be able to cap land there, but not the same land as the 6/6 in the pvp islands, and on the mini-islands you can have as many lands as you want, regardless of how many lands you have on the original islands. However, there should be incentive to fight there, not only practice. First those mini-islands should have constant increased medical care, and no durability loss from those battles. Its like a completely unranked game, EXCEPT I think Gatherers should be able to gather resources from them, AND winning a fight on one of those islands gives you a large amount of SS, the amount of SS differing on PvP level, how many troops died, how many troops you killed, and other such things. These islands should NOT increase SS because of level. All these practice islands would give a near equal amount of SS for winning (but more than the normal amount) Like 1-5k SS.
I think a better way to get rid of noob bashing is too add the effect that once you have acquired a PvP level, it cannot go down, no matter what. PvP levels should be locked, with the exception of maybe losing a few levels...like 5. That would help get rid of newb bashers.
-Way back in the day you used to get Soul Shard Bonus' for PvE by winning an island fight. That would make people want to win on the islands a lot more. I think it should be brought back. And if not, then fighting on the islands and winning should earn you minor/basic charms? or ingredients every time? -Also maybe if we use a locking mechanism for PvP levels so that its not possible to drop further than 5 levels below what you have, we could bring back the Protectors ladder, because there will be no more newb bashing. @ Meahuys: We posted at the same time, I'll respond to your ideas a little later. This message was edited 1 time. Last update was at 31 Mar 2010 16:13:51 (CEST) |
|
"You may say I'm a dreamer...but i'm not the only one" -Shai Tan, The Cynos of Ever Changing Names And Signature's!!!! FEAR MY LACK OF SLEEP |
||
|
||
|
|
@Meahuys: I see the flaw in dropping orbs///scrolls, but it was just a suggestion that more things should be dropped from island fights. Maybe ingredients? Maybe the amount should depend how many troops of the enemy you killed?
Also, maybe all higher era players should automatically be placed on higher islands? Maybe instead of your pvp level determining which island you can fight on, your DL rank does. Level ten players can have the reign of the bottom islands from the beginning, and then the lower DL's will move up as they gain PvP level and invade the upper islands. -Again, these are just ideas im throwing out here....Maybe the above idea could be a formula mixed with your wins through eras/how many eras played/and DL rank, and then you can only fight on islands with those equal to you..... Example: All DL Rank 10 people who are known pvpers start on Eyeland instead of the first island (I don't remember its name) and if they want lower islands, then they will have to recruit lower level players, thus getting newish players in CVs with many era players. Remember: just ideas, there is no right or wrong, or something in particular we're looking for. Just put ideas out there and keep em going, even if they may seem a little rediculous. Together we can come up with something to improve the PvP situation on the islands. ALSO, this is something ive been trying to do for a long time but its hard to make it work: PvP Events for ONLY low level players. Excluding all the pros, and with high yield tribute rewards for these low level players. Thoughts? This message was edited 1 time. Last update was at 31 Mar 2010 16:28:04 (CEST) |
|
"You may say I'm a dreamer...but i'm not the only one" -Shai Tan, The Cynos of Ever Changing Names And Signature's!!!! FEAR MY LACK OF SLEEP |
||
|
||
|
|
Uhm you never acquired SSB's through pvp.
Just prevent your level from raising in the first place and you don't have to worry about it not dropping again
great idea This message was edited 1 time. Last update was at 31 Mar 2010 16:56:04 (CEST) |
|
Cynos of Revelation - named by David Rosen And also the Cynos of Knowledge and Mission Creation. Commentated PvP games, click here |
||
|
||
|
|
Yes, but I don't believe thats newb bashing. It does require a lot to take down high level DL's when you're new, but its possible. . . .Or maybe we should do something to prevent High ranking Dreamlords from being able to noob bash at all, by making some islands only accessible to lower level players. (Rank 1-4) and islands that only higher ranking Dreamlords can get on. I think this would require adding more islands, and Gathering Ingredients might be effected. . . . ---And yes Stratege, Era 1 on the aeria server we earned SSBs for winning PvP fights. I remember it very clearly. This message was edited 1 time. Last update was at 31 Mar 2010 17:35:30 (CEST) |
|
"You may say I'm a dreamer...but i'm not the only one" -Shai Tan, The Cynos of Ever Changing Names And Signature's!!!! FEAR MY LACK OF SLEEP |
||
|
||
|
TimilonX
Dreamling Joined: 20 Feb 2010 07:10:07 (CET) Messages: 24 Location: ̿ ̿ ̿̿'̿̿\̵͇̿̿\=(•̪●)=/̵͇̿̿/'̿̿ ̿ ̿ ̿ Offline |
I definitely like the idea at least for the first couple islands having a small low rank DL island separate from the main any DL rank island as you can leave the regular islands a free for all for that. The low rank DL island doesn't need a boss on it either. At the start of an era as a new player it is extremely frustrating on the islands not just because everyone is competing on the same couple islands but because you are stuck fighting Rank 10 DL's all the time which makes a huge difference that early on in an era. This message was edited 2 times. Last update was at 1 Apr 2010 00:54:27 (CEST) |
|
![]() |
||
|
||
|
|
||
| |